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Aside from taking back control of the city and various interactions with some side characters, there isn't really much of a story to speak of at all. Incredibly, it never feels monotonous, or repetitive because the locales you're doing all that within are so varied and atmospheric.īut for all the glorious settings, and genuinely stunning open world (if you can call a post-pandemic wasteland of a city pretty), it's a bit of a shame that the plot is such a disappointment. The fact that The Division 2 manages to make this kind of linear storyline within an equally compelling open-world structure is seriously applaudable, even if the gameplay within is basically just 'go here, shoot the bad guys, get the loot' and repeat ad nauseum. Its main missions play out across linear sub-sections of the open world, with level design that could rival the likes of Call of Duty 4: Modern Warfare for atmosphere and spectacle, including a section that has you shooting your way through Washington's Planetarium, where you get a very different flavour of stars and stripes as the projected cosmos swirls all around you. The Division 2 deals with the pacing of its main missions incredibly well, introducing chunks of action and combat that constantly ebb and flow in a way that's utterly enthralling. It sees you fight your way through the grounds of The White House (which will eventually become your rather impressive main base of operations) moving from cover to cover, picking off enemies as you maneuver through bodies and abandoned Christmas presents, and spot not quite "Make America Great" caps as you do. Whether you're playing in a squad or solo, rest assured: I was hooked from the first mission. For example, the turret may seem straightforward, but it can either be equipped with any of the following: a traditional 360-degree spinning machine gun an incendiary tank that it fires in a cone for area-of-effect damage an explosive artillery launcher or a long-range semi-automatic sniper. Each of the eight skills available has at least three versions to unlock too, all of which change how each of them fundamentally work. They range from a rolling seeker mine and a drone that you can unleash on unsuspecting enemies, to a ballistics shield or something called a hive, which basically emits lots of tiny robot bees that attack your foes with intense precision. The skills are particularly rewarding, as they're not really skills but gadgets to use in combat. Technically, it's a simple task, but that involves taking back Control Points, wiping out enemy strongholds, and slowly amassing weapons and gear that makes you the perfect Division agent. Your overall objective is to take back Washington D.C., your latest playground, from three factions and help out the citizens that are left.
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Watch our full Division 2 review video below: Black Friday game deals: see all the best offers right now!.The Division 2 is putting other looter shooters to shame with just how established it is at launch. And by that time the Division 2 roadmap will already be underway. There's so much to do here that you'll be playing for hundreds of hours before you've done it all. The world reacts to your action and develops accordingly everything you collect has a purpose the loot cycle is rewarding and even offers silly apparel options and dyes. But it's the fact that you constantly feel like you're progressing rather than just ticking things off a list that makes Ubisoft's latest open-world such a delight to explore and fight through. It's a solid third-person shooter, focused around co-op shootouts with three different factions (and later, a fourth) and developing skills, abilities, and a loadout that compliments your play style.
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On the surface, The Division 2 is more of what came before.