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Second 10 / frame 240: mermaid still under water on the left, at maximum rotation to the left (we don’t need a keyframe here) Second 9 / frame 216: mermaid under water on the left, at maximum rotation to the left Second 8.5 / frame 204: mermaid at maximum height, in horizontal position, heading left Second 8 / frame 192: mermaid under water on the right at original rotation, flipped horizontally and further away on the Y axis (again, we don’t see this part of the animation) Second 7 / frame 168: mermaid under water on the right, at maximum rotation to the right Second 6.25 / frame 150: mermaid at maximum height, in horizontal position, heading right Second 5.5 / frame 132: mermaid under water on the left at original rotation, flipped horizontally and further away on the Y axis (we don’t see this part of the animation) Second 4.5 / frame 108: mermaid under water on the left, at maximum rotation to the left Second 3.75 / frame 90: mermaid at maximum height, in horizontal position, heading left Second 3 / frame 72: mermaid still at its original location Second 0 / frame 0: mermaid at its original location So, if we consider this, we can rewrite our keyframe plan like so: The mermaid must also flip horizontally between jumps, which we can accomplish by scaling it by a factor of negative one on the X axis. But what exactly do we want to animate? First of all, the mermaid’s position, but also its rotation.Įach jump over the water must be divided into two parts: first the mermaid must move up to its maximum height where it’s positioned horizontally, and then it must move down into the water, with its head down. So now we know where the keyframes should be. You can create a new 2D Animation file by choosing the appropriate option there.īut if you already closed the splash screen, you can still create a new file from the File menu by selecting 2D Animation under New: If you just launched Blender, you will see the splash screen right away. We’ll start with the splash screen today. Step 40 – Get Ready to Render the Animation.Step 37 – Interpolate the Mermaid Animation.Step 27 – Merge Down the Layers of the Waves.Step 20 – Fill the First Row of Waves with a Color.Step 13 – Move the Other Three Waves to the Left.Step 3 – Display the Names of the Drawing Tools.Step 1 – Create a New 2D Animation File.The final result is a beautiful crisp, smooth 2D animation with enormous potential in other applications and projects. Animate your character waving: Add a touch of life to your character with a looping hand wave.
#Blender 2d animation how to#
Also how to assign elements of your drawing to those bones. Adding a simple armature: Create a simple armature object featuring 2 bones that serve to move a character's arm.How to draw a 2D Grease Pencil character: From rough sketch to refined lined art, learn about Grease Pencil's drawing tools like layers, fills, stroke sculpting and materials, including how to add simple shadow and highlight layers.Learn how to Draw, Rig and Animate a 2D Blender Character In this short course, follow Wayne Dixon through this simple project that combines a hand-drawn 2D character with a 3D rig for easy animation. But Blender 2.8's Grease Pencil merges them into the same application and even allows their tools to blend together into an extremely effective hybrid system. Often 2D animation and 3D animation exist as their own unique art forms, aesthetics, tools and apps. Experience the potential of rigged Grease Pencil characters